Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving human-computer interaction. Here, we present experimental findings that were drawn from human performance of two tasks on a wall-sized display. Our results show that a crude adoption of MAGIC across a range of complex tasks does not increase pointing performance. More importantly, a detailed analysis of user behavior revealed several issues that were previously ignored (such as, interference of corrective saccades, increased decision time due to variability of precision, errors due to eye-hand asynchrony, and interference with search behavior) which should influence the development of gaze-assisted technology
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
International audienceUltra-high-resolution wall-sized displays (" ultra-walls ") are effective for ...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...
Navigating on large high-resolution displays (LHRDs) using devices built for traditional desktop com...
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long ...
The aim of this paper was to evaluate the use of three facial actions (i.e. frowning, raising the ey...
In this paper we present some solutions we have devised to improve eye pointing in ordinary PC use. ...
Although eye tracking technology has greatly advanced in recent years, gaze-based interaction is sti...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...
This paper examines and compares the usability problems associated with eye-based and head-based ass...
This paper contributes to the nascent body of literature on pointing performance in Virtual Environm...
Funding: SurfNet (NSERC, Canada), EPSRC (Small Equipment Grant).As display environments become large...
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
International audienceUltra-high-resolution wall-sized displays (" ultra-walls ") are effective for ...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...
Navigating on large high-resolution displays (LHRDs) using devices built for traditional desktop com...
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long ...
The aim of this paper was to evaluate the use of three facial actions (i.e. frowning, raising the ey...
In this paper we present some solutions we have devised to improve eye pointing in ordinary PC use. ...
Although eye tracking technology has greatly advanced in recent years, gaze-based interaction is sti...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...
This paper examines and compares the usability problems associated with eye-based and head-based ass...
This paper contributes to the nascent body of literature on pointing performance in Virtual Environm...
Funding: SurfNet (NSERC, Canada), EPSRC (Small Equipment Grant).As display environments become large...
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
International audienceUltra-high-resolution wall-sized displays (" ultra-walls ") are effective for ...