The aim of this paper was to evaluate the use of three facial actions (i.e. frowning, raising the eyebrows, and smiling) in selecting objects on a computer screen when gaze was used for pointing. Dwell time is the most commonly used selection technique in gaze-based interaction, and thus, a dwell time of 400 ms was used as a reference selection technique. A wireless, head-mounted prototype device that carried out eye tracking and contactless, capacitive measurement of facial actions was used for the interaction task. Participants (N = 16) performed point-and-select tasks with three pointing distances (i.e. 60, 120 and 240 mm) and three target sizes (i.e. 25, 30 and 40 mm). Task completion times, pointing errors and throughput values based o...
In this paper we present some solutions we have devised to improve eye pointing in ordinary PC use. ...
In this study, alternative methods of mouse click operation were discussed. The eye-gaze input syste...
In this work we assess four prototypes of gaze-supported input devices that aim o be more ergonomic ...
The present aim was to investigate the functionality of a new wireless prototype called Face Interfa...
The present aim was to investigate the functionality of a new wireless prototype called Face Interfa...
The effect of facial behaviour on gaze tracking accuracy was studied while using a prototype system ...
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
In this paper, we present an approach to improve pointing methods and target selection on tactile hu...
In this paper, we present an approach to improve pointing methods and target selection on tactile hu...
Although eye tracking technology has greatly advanced in recent years, gaze-based interaction is sti...
Abstract. Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in i...
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long ...
In this paper we present some solutions we have devised to improve eye pointing in ordinary PC use. ...
In this study, alternative methods of mouse click operation were discussed. The eye-gaze input syste...
In this work we assess four prototypes of gaze-supported input devices that aim o be more ergonomic ...
The present aim was to investigate the functionality of a new wireless prototype called Face Interfa...
The present aim was to investigate the functionality of a new wireless prototype called Face Interfa...
The effect of facial behaviour on gaze tracking accuracy was studied while using a prototype system ...
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
In this paper, we present an approach to improve pointing methods and target selection on tactile hu...
In this paper, we present an approach to improve pointing methods and target selection on tactile hu...
Although eye tracking technology has greatly advanced in recent years, gaze-based interaction is sti...
Abstract. Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in i...
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long ...
In this paper we present some solutions we have devised to improve eye pointing in ordinary PC use. ...
In this study, alternative methods of mouse click operation were discussed. The eye-gaze input syste...
In this work we assess four prototypes of gaze-supported input devices that aim o be more ergonomic ...