In this paper we present some solutions we have devised to improve eye pointing in ordinary PC use. While eye tracking technology has advanced considerably in the last years, several limitations prevent gaze-based interaction from becoming as comfortable and effective as traditional mouse or touchpad input. The proposed approach combines both automatic and manual error correction techniques (namely eye data filtering, virtual magnetization, magnifying glass and cursor manual shift) to allow enhanced exploitation of gaze as an alternative or additional communication channel. Experiments have shown that the approach can provide better performance than touchpad pointing and compares fairly with the mouse
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...
With a growing number of computer devices around us, and the increasing time we spend for interactin...
Abstract. Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in i...
Although eye tracking technology has greatly advanced in recent years, gaze-based interaction is sti...
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long ...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
This paper briefly discusses eye tracking technology with regard to technical constraints and applic...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
With the rapid evolution in computer technology, there’s an augmented need to eminently dedicate att...
Advances in eye-tracking technology have led to better human-computer interaction, and involve contr...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
Advances in eye-tracking technology have led to better human-computer interaction, and involve contr...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
User input to desktop and laptop computers is largely via the keyboard, pointing devices such as a m...
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...
With a growing number of computer devices around us, and the increasing time we spend for interactin...
Abstract. Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in i...
Although eye tracking technology has greatly advanced in recent years, gaze-based interaction is sti...
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long ...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
This paper briefly discusses eye tracking technology with regard to technical constraints and applic...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
With the rapid evolution in computer technology, there’s an augmented need to eminently dedicate att...
Advances in eye-tracking technology have led to better human-computer interaction, and involve contr...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
Advances in eye-tracking technology have led to better human-computer interaction, and involve contr...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
User input to desktop and laptop computers is largely via the keyboard, pointing devices such as a m...
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...
With a growing number of computer devices around us, and the increasing time we spend for interactin...
Abstract. Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in i...