In this paper, we present an approach to improve pointing methods and target selection on tactile human-machine interfaces. The proposed approach defines a two-level highlighting technique (TLH) based on the direction of gaze for target selection on HMIs on a touch screen. The technique is based on the orientation of the user's head to approximate the direction of his gaze and uses this data to preselect the potential targets to be selected by the user. An experimental system with a multimodal interface has been prototyped to assess the impact of TLH on target selection on a touch screen, to compare its performance with that of traditional methods (mouse and touch). We conducted an experiment to assess the effectiveness of our proposition i...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
By assessing the precision of gestural interactions with touchscreen targets, the authors investigat...
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...
In this paper, we present an approach to improve pointing methods and target selection on tactile hu...
While eye tracking has a high potential for fast selection tasks, it is often regarded as error-pron...
The aim of this paper was to evaluate the use of three facial actions (i.e. frowning, raising the ey...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
Although eye tracking technology has greatly advanced in recent years, gaze-based interaction is sti...
The size of human fingers and the lack of sensing precision can make precise touch screen interactio...
Many mobile devices have touch-sensitive screens that people interact with using fingers or thumbs. ...
Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaz...
Interactive workspaces combine horizontal and vertical touch sur-faces into a single digital workspa...
MasterAs GUI was widely spread after 1980s, importance of point and click action and pointing device...
We investigate how to seamlessly bridge the gap between users and distant displays for basic interac...
By assessing the precision of gestural interactions with touchscreen targets, the authors investigat...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
By assessing the precision of gestural interactions with touchscreen targets, the authors investigat...
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...
In this paper, we present an approach to improve pointing methods and target selection on tactile hu...
While eye tracking has a high potential for fast selection tasks, it is often regarded as error-pron...
The aim of this paper was to evaluate the use of three facial actions (i.e. frowning, raising the ey...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
Although eye tracking technology has greatly advanced in recent years, gaze-based interaction is sti...
The size of human fingers and the lack of sensing precision can make precise touch screen interactio...
Many mobile devices have touch-sensitive screens that people interact with using fingers or thumbs. ...
Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaz...
Interactive workspaces combine horizontal and vertical touch sur-faces into a single digital workspa...
MasterAs GUI was widely spread after 1980s, importance of point and click action and pointing device...
We investigate how to seamlessly bridge the gap between users and distant displays for basic interac...
By assessing the precision of gestural interactions with touchscreen targets, the authors investigat...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
By assessing the precision of gestural interactions with touchscreen targets, the authors investigat...
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...