Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of regard. For example, Zhai and colleagues (1999) showed that faster task completion times could be achieved on a simple pointing task if the display pointer was translocated according to the user's gaze. This manipulation removes the need to manually move the pointer and hence, promises time-savings that grows in proportion to display size. Here, we report the findings of applying the same technique on a wall-sized display (2.2 m × 1.8 m), across more complex pointing task. Two main components comprised the four tasks that participants were required to perform, with and without gaze-assisted pointing: Namely, conjunctive search of colored shape...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
Many tasks require attention switching. For example, searching for information on one sheet of paper...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...
Human-machine interfaces can be enhanced by incorporating knowledge of the user’s current point of r...
Human-machine interfaces can be enhanced by incorporating knowledge of the user’s current point of r...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
Abstract. Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in i...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
Navigating on large high-resolution displays (LHRDs) using devices built for traditional desktop com...
Navigating on large high-resolution displays (LHRDs) using devices built for traditional desktop com...
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
Many tasks require attention switching. For example, searching for information on one sheet of paper...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
Many tasks require attention switching. For example, searching for information on one sheet of paper...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...
Human-machine interfaces can be enhanced by incorporating knowledge of the user’s current point of r...
Human-machine interfaces can be enhanced by incorporating knowledge of the user’s current point of r...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
Abstract. Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in i...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
Navigating on large high-resolution displays (LHRDs) using devices built for traditional desktop com...
Navigating on large high-resolution displays (LHRDs) using devices built for traditional desktop com...
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
Many tasks require attention switching. For example, searching for information on one sheet of paper...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
Many tasks require attention switching. For example, searching for information on one sheet of paper...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...