This paper presents a head-mounted virtual reality study that compared gaze, head, and controller pointing for selection of dynamically revealed targets. Existing studies on head-mounted 3D interaction have focused on pointing and selection tasks where all targets are visible to the user. Our study compared the effects of screen width (field of view), target amplitude and width, and prior knowledge of target location on modality performance. Results show that gaze and controller pointing are significantly faster than head pointing and that increased screen width only positively impacts performance up to a certain point. We further investigated the applicability of existing pointing models. Our analysis confirmed the suitability of previousl...
Two studies measured human performance in virtual environments, one for mid-air pointing and one for...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
AbstractThis study aimed at investigating the effects of the target shape, the movement distance, th...
This paper contributes to the nascent body of literature on pointing performance in Virtual Environm...
Although new virtual reality (VR) devices and their contents are actively being released, there are ...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...
Eye gaze involves the coordination of eye and head movement to acquire gaze targets, but existing ap...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
Target selection is one of the most common and important tasks in interactive systems. Within virtua...
People naturally move both their head and eyes to attend to information. Yet, little is known about ...
Blattgerste J, Renner P, Pfeiffer T. Advantages of Eye-Gaze over Head-Gaze-Based Selection in Virtua...
Target pointing selection is a fundamental task. According to Fitts' law, users need more time to se...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
© 2017 IEEE. Inputs with multimodal information provide more natural ways to interact with virtual 3...
With the ongoing introduction of wide-FOV VR head-worn displays into the consumer market, the applic...
Two studies measured human performance in virtual environments, one for mid-air pointing and one for...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
AbstractThis study aimed at investigating the effects of the target shape, the movement distance, th...
This paper contributes to the nascent body of literature on pointing performance in Virtual Environm...
Although new virtual reality (VR) devices and their contents are actively being released, there are ...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...
Eye gaze involves the coordination of eye and head movement to acquire gaze targets, but existing ap...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
Target selection is one of the most common and important tasks in interactive systems. Within virtua...
People naturally move both their head and eyes to attend to information. Yet, little is known about ...
Blattgerste J, Renner P, Pfeiffer T. Advantages of Eye-Gaze over Head-Gaze-Based Selection in Virtua...
Target pointing selection is a fundamental task. According to Fitts' law, users need more time to se...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
© 2017 IEEE. Inputs with multimodal information provide more natural ways to interact with virtual 3...
With the ongoing introduction of wide-FOV VR head-worn displays into the consumer market, the applic...
Two studies measured human performance in virtual environments, one for mid-air pointing and one for...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
AbstractThis study aimed at investigating the effects of the target shape, the movement distance, th...