Funding: SurfNet (NSERC, Canada), EPSRC (Small Equipment Grant).As display environments become larger and more diverse - now often encompassing multiple walls and room surfaces - it is becoming more common that users must find and manipulate digital artifacts not directly in front of them. There is little understanding, however, about what techniques and devices are best for carrying out basic operations above, behind, or to the side of the user. We conducted an empirical study comparing two main techniques that are suitable for full-coverage display environments: mouse-based pointing, and ray-cast `laser' pointing. Participants completed search and pointing tasks on the walls and ceiling, and we measured completion time, path lengths and p...
Pointing at displays from a distance is becoming a common scenario for controlling computers ...
Ultra-high-resolution wall displays have proven useful for displaying large quantities of informatio...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...
Navigating on large high-resolution displays (LHRDs) using devices built for traditional desktop com...
Pointing at displays from a distance is becoming a common method of interacting with computer appli...
International audienceRaycasting is the most common target pointing technique in virtual reality env...
International audiencePointing on screen edges is a frequent task in our everyday use of computers. ...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...
Full Coverage Displays (FCDs), which cover the interior surface of a room with display pixels, can c...
Special issue : the best of IHM'2018International audienceRaycasting is the most common target point...
International audienceUltra-high-resolution wall-sized displays (" ultra-walls ") are effective for ...
Part 1: Long and Short PapersInternational audiencePointing tasks are a crucial part of today’s grap...
Multimedia applications for consumer entertainment often employ a point-and-select interaction style...
Multimedia :Applications for consumer entertainment of I en employ a point-and-select interaction st...
Pointing at displays from a distance is becoming a common scenario for controlling computers ...
Ultra-high-resolution wall displays have proven useful for displaying large quantities of informatio...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...
Navigating on large high-resolution displays (LHRDs) using devices built for traditional desktop com...
Pointing at displays from a distance is becoming a common method of interacting with computer appli...
International audienceRaycasting is the most common target pointing technique in virtual reality env...
International audiencePointing on screen edges is a frequent task in our everyday use of computers. ...
Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving h...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...
Full Coverage Displays (FCDs), which cover the interior surface of a room with display pixels, can c...
Special issue : the best of IHM'2018International audienceRaycasting is the most common target point...
International audienceUltra-high-resolution wall-sized displays (" ultra-walls ") are effective for ...
Part 1: Long and Short PapersInternational audiencePointing tasks are a crucial part of today’s grap...
Multimedia applications for consumer entertainment often employ a point-and-select interaction style...
Multimedia :Applications for consumer entertainment of I en employ a point-and-select interaction st...
Pointing at displays from a distance is becoming a common scenario for controlling computers ...
Ultra-high-resolution wall displays have proven useful for displaying large quantities of informatio...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...