This bachelor thesis shows the basics of landscape rendering in computer games. It explains fundamental principles of computer graphics creation and implementation of the three parts of the landscape - terrain, water surface and the sky. In more detail it describes Brute force and ROAM algorithms for terrain rendering and compares the achieved results of the both of them
Rendering of large terrain is common problem in 3D computer graphics. Even if we have high-tech hard...
This thesis is about intuitive terrain modeling for needs of computer games. The thesis is searching...
Computer-aided landscape visualization has emerged as a viable alternative to traditional representa...
This bachelor's thesis deals with rendering of water and terrain, which is a key part of many comput...
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This documen...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
This bachelor's thesis describes the issues of modelling a scenery in OpenGL. It contains theoretica...
This work covers visualization of water flowing in the landscape with focus on displaying the result...
U radu su opisane različite tehnike 3D modeliranja i teksturiranja koje se koriste kod izrade računa...
Táto práca je zameraná na vykresľovanie procedurálne generovanej krajiny bez použitia vstupnej geome...
Ovaj završni rad obrađuje temu prikaza prirodnih okoliša. Prvi dio rada fokusira se na OpenGL i njeg...
Computer graphics have developed efficient techniques for visualisation of the real world. Many of t...
Celem pracy było stworzenie kompletnego silnika graficznego umożliwiającego rendering terenu (powier...
This thesis deals with representation of large and complex 3D scenes which are usually used by moder...
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interior...
Rendering of large terrain is common problem in 3D computer graphics. Even if we have high-tech hard...
This thesis is about intuitive terrain modeling for needs of computer games. The thesis is searching...
Computer-aided landscape visualization has emerged as a viable alternative to traditional representa...
This bachelor's thesis deals with rendering of water and terrain, which is a key part of many comput...
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This documen...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
This bachelor's thesis describes the issues of modelling a scenery in OpenGL. It contains theoretica...
This work covers visualization of water flowing in the landscape with focus on displaying the result...
U radu su opisane različite tehnike 3D modeliranja i teksturiranja koje se koriste kod izrade računa...
Táto práca je zameraná na vykresľovanie procedurálne generovanej krajiny bez použitia vstupnej geome...
Ovaj završni rad obrađuje temu prikaza prirodnih okoliša. Prvi dio rada fokusira se na OpenGL i njeg...
Computer graphics have developed efficient techniques for visualisation of the real world. Many of t...
Celem pracy było stworzenie kompletnego silnika graficznego umożliwiającego rendering terenu (powier...
This thesis deals with representation of large and complex 3D scenes which are usually used by moder...
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interior...
Rendering of large terrain is common problem in 3D computer graphics. Even if we have high-tech hard...
This thesis is about intuitive terrain modeling for needs of computer games. The thesis is searching...
Computer-aided landscape visualization has emerged as a viable alternative to traditional representa...