This bachelor's thesis describes the issues of modelling a scenery in OpenGL. It contains theoretical principle of 3D displaying with OpenGL functions and description of some of the technologies made for realistic objects and efects modelling. These technologies are demonstrated on an application modelling an interactive walk through scenery, which is eventually tested with questionnaires, filled by a group of volunteers
Bachelor thesis deals with the creation of a virtual tour. It discusses the possibilities of acquiri...
Focus of this master's thesis is a study of modern techniques in computer graphics and designing and...
This paper describes how Virtual Reality (VR) technologies can be used for modelling photorealistic ...
The main goal of the Bachelor thesis was to create a game using „Unity“ engine which model would be ...
This bachelor thesis shows the basics of landscape rendering in computer games. It explains fundamen...
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to...
Rendering of large terrain is common problem in 3D computer graphics. Even if we have high-tech hard...
This bachelor's thesis deals with procedural generation of an obstacle course for a game in which th...
Ovaj rad prikazuje korištenje OpenGL (Graphics Library) tehnologije i Bullet Physics pogons...
AbstractVirtual reality has been involved in a wide range of academic and commercial applications. I...
Ovaj završni rad obrađuje temu prikaza prirodnih okoliša. Prvi dio rada fokusira se na OpenGL i njeg...
This thesis deals with the concept of virtual reality, its history, present-day possibilities and av...
This thesis is dedicated to a term called virtual reality, its history, applications and possible te...
My thesis deals with terrain modelling and scene displaying. The main subject of modelling is the te...
The goal of this thesis was to create graphical demo in OpenGL, which would appropriately react on m...
Bachelor thesis deals with the creation of a virtual tour. It discusses the possibilities of acquiri...
Focus of this master's thesis is a study of modern techniques in computer graphics and designing and...
This paper describes how Virtual Reality (VR) technologies can be used for modelling photorealistic ...
The main goal of the Bachelor thesis was to create a game using „Unity“ engine which model would be ...
This bachelor thesis shows the basics of landscape rendering in computer games. It explains fundamen...
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to...
Rendering of large terrain is common problem in 3D computer graphics. Even if we have high-tech hard...
This bachelor's thesis deals with procedural generation of an obstacle course for a game in which th...
Ovaj rad prikazuje korištenje OpenGL (Graphics Library) tehnologije i Bullet Physics pogons...
AbstractVirtual reality has been involved in a wide range of academic and commercial applications. I...
Ovaj završni rad obrađuje temu prikaza prirodnih okoliša. Prvi dio rada fokusira se na OpenGL i njeg...
This thesis deals with the concept of virtual reality, its history, present-day possibilities and av...
This thesis is dedicated to a term called virtual reality, its history, applications and possible te...
My thesis deals with terrain modelling and scene displaying. The main subject of modelling is the te...
The goal of this thesis was to create graphical demo in OpenGL, which would appropriately react on m...
Bachelor thesis deals with the creation of a virtual tour. It discusses the possibilities of acquiri...
Focus of this master's thesis is a study of modern techniques in computer graphics and designing and...
This paper describes how Virtual Reality (VR) technologies can be used for modelling photorealistic ...