This bachelor's thesis deals with rendering of water and terrain, which is a key part of many computer games and simulations. The resulting application runs fluently and is powered by XNA Framework. Rendering of terrain includes multi-texturing and lighting. The water simulation includes reflection and refraction of ray on water surface. Foam is rendered on the bank of water. Water waves are computed using the inverse discrete Fourier transform
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
Water surfaces are common in computer graphics, especially in games. They are a critical element tha...
Several methods for simulating a body of water and a water surface has been investigated. A method ...
This bachelor thesis shows the basics of landscape rendering in computer games. It explains fundamen...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
Fluid simulating is one of the most difficult problems in computer graphics. On the other hand, wate...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
Water is an important element in the nature. It is also often encountered in digital games and other...
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This documen...
This work covers visualization of water flowing in the landscape with focus on displaying the result...
97 p.This thesis report presents the concept of an algorithm and the development of a framework for ...
This thesis discusses methods of easily rendering and simulating water, as well as simulating its ef...
This thesis describes methods for lighting calculations of large scenes used in modern computer game...
AbstractRealistic water simulation has been one of the classic challenges of real-time computer grap...
The display of realistic natural scenes is one of the most important research areas in computer grap...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
Water surfaces are common in computer graphics, especially in games. They are a critical element tha...
Several methods for simulating a body of water and a water surface has been investigated. A method ...
This bachelor thesis shows the basics of landscape rendering in computer games. It explains fundamen...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
Fluid simulating is one of the most difficult problems in computer graphics. On the other hand, wate...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
Water is an important element in the nature. It is also often encountered in digital games and other...
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This documen...
This work covers visualization of water flowing in the landscape with focus on displaying the result...
97 p.This thesis report presents the concept of an algorithm and the development of a framework for ...
This thesis discusses methods of easily rendering and simulating water, as well as simulating its ef...
This thesis describes methods for lighting calculations of large scenes used in modern computer game...
AbstractRealistic water simulation has been one of the classic challenges of real-time computer grap...
The display of realistic natural scenes is one of the most important research areas in computer grap...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
Water surfaces are common in computer graphics, especially in games. They are a critical element tha...
Several methods for simulating a body of water and a water surface has been investigated. A method ...