97 p.This thesis report presents the concept of an algorithm and the development of a framework for interactive water wave simulation mainly based on the height field approach. Dynamic user inputs can interact with the simulated water to create and propagate waves accordingly. This interaction can provide immersive feeling to video game players.MASTER OF ENGINEERING (SCE
Figure 1: Pictures from our breaking wave animation. This paper presents a procedural model for ocea...
Several methods for simulating a body of water and a water surface has been investigated. A method ...
This paper presents a real-time water simulation framework with respect to wave propagation in flowi...
97 p.This thesis report presents the concept of an algorithm and the development of a framework for ...
In the past decade, we have seen a myriad of games set in the ocean and around deep water. Fluids ar...
Abstract—The damped wave equation is used for simulating water waves. The differential equation is a...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
Water is an important element in the nature. It is also often encountered in digital games and other...
This research simulates one of the natural phenomena, the ocean wave. Our goal is to be able to simu...
Figure 1: Sample frames captured from our real-time simulation system (approximately 100,000 wave pa...
Physics based animation and photorealistic rendering of fluids are two research field that has been ...
Fluid simulating is one of the most difficult problems in computer graphics. On the other hand, wate...
We present a new method for animating water based on a simple, rapid and stable solution of a set of...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
The goal of this thesis is to find a suitable model of fluids, the numerical simulation of which can...
Figure 1: Pictures from our breaking wave animation. This paper presents a procedural model for ocea...
Several methods for simulating a body of water and a water surface has been investigated. A method ...
This paper presents a real-time water simulation framework with respect to wave propagation in flowi...
97 p.This thesis report presents the concept of an algorithm and the development of a framework for ...
In the past decade, we have seen a myriad of games set in the ocean and around deep water. Fluids ar...
Abstract—The damped wave equation is used for simulating water waves. The differential equation is a...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
Water is an important element in the nature. It is also often encountered in digital games and other...
This research simulates one of the natural phenomena, the ocean wave. Our goal is to be able to simu...
Figure 1: Sample frames captured from our real-time simulation system (approximately 100,000 wave pa...
Physics based animation and photorealistic rendering of fluids are two research field that has been ...
Fluid simulating is one of the most difficult problems in computer graphics. On the other hand, wate...
We present a new method for animating water based on a simple, rapid and stable solution of a set of...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
The goal of this thesis is to find a suitable model of fluids, the numerical simulation of which can...
Figure 1: Pictures from our breaking wave animation. This paper presents a procedural model for ocea...
Several methods for simulating a body of water and a water surface has been investigated. A method ...
This paper presents a real-time water simulation framework with respect to wave propagation in flowi...