Several methods for simulating a body of water and a water surface has been investigated. A method by Layton & van de Panne based on a simplification of the Navier-Stokes equations was selected. A number of simplifications was made to increase the performance of the method, and it was implemented on the programmable graphical processing unit (GPU) using the Jacobi method to solve the linear equations. A conjugate gradient solver was also implemented on the GPU. The performance of the methods were measured and recorded
This paper presents the implementation of a HLLC finite volume solver using GPU technology for the s...
Abstract—The damped wave equation is used for simulating water waves. The differential equation is a...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
The goal of this thesis is to find a suitable model of fluids, the numerical simulation of which can...
Praca porusza zagadnienie techniki realistycznej symulacji dużych zbiorników wodnych (takich jak mor...
This thesis explores the possibility of using graphics processing units (GPUs) to compute approximat...
A two-dimensional water wave model based on potential flow is investigated with the intention of sim...
Fluid simulating is one of the most difficult problems in computer graphics. On the other hand, wate...
In the past 15 years the field of general purpose computing on graphics processing units, or GPUs, h...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
Conservation laws describing one or more conserved quantities in time arise in a multitude of differ...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
This diploma thesis addresses the problem of liquid and gas simulation, it particularly deals with c...
In this paper, we present a GPU implementation of a two-dimensional shallow water model. Water simul...
This paper presents the implementation of a HLLC finite volume solver using GPU technology for the s...
Abstract—The damped wave equation is used for simulating water waves. The differential equation is a...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
The goal of this thesis is to find a suitable model of fluids, the numerical simulation of which can...
Praca porusza zagadnienie techniki realistycznej symulacji dużych zbiorników wodnych (takich jak mor...
This thesis explores the possibility of using graphics processing units (GPUs) to compute approximat...
A two-dimensional water wave model based on potential flow is investigated with the intention of sim...
Fluid simulating is one of the most difficult problems in computer graphics. On the other hand, wate...
In the past 15 years the field of general purpose computing on graphics processing units, or GPUs, h...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
Conservation laws describing one or more conserved quantities in time arise in a multitude of differ...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
This diploma thesis addresses the problem of liquid and gas simulation, it particularly deals with c...
In this paper, we present a GPU implementation of a two-dimensional shallow water model. Water simul...
This paper presents the implementation of a HLLC finite volume solver using GPU technology for the s...
Abstract—The damped wave equation is used for simulating water waves. The differential equation is a...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...