This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrain visualization engine, using modern graphics hardware and state-of-the-arts rendering techniques. The method produces a water visualization model that will be implemented in a real-time terrain visualization engine named GeoGFX [12]. The demand for realism in real-time visualization terrain engines is increasing rapidly with the development of faster and better computers. To meet this demand modern computer games have added more realistic elements to their simulated worlds, providing a greatly enhanced user experience. One important detail is the appearance of water. In older games water was often treated as planar surfaces with an artist...
iAbstract The photo-realistic reproduction of natural terrains is a classical challenge in computer ...
Several methods for simulating a body of water and a water surface has been investigated. A method ...
In the past decade, we have seen a myriad of games set in the ocean and around deep water. Fluids ar...
Water surfaces are common in computer graphics, especially in games. They are a critical element tha...
This thesis discusses methods of easily rendering and simulating water, as well as simulating its ef...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
This bachelor's thesis deals with rendering of water and terrain, which is a key part of many comput...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
Due to the complexity of the effects, it is difficult to achieve photorealism and physically correct...
The complexity and dynamism of virtual reality is continuously improving. This work examines the imp...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
We present a new method for the animation and rendering of photo-realistic water effects. Our method...
Water is an important element in the nature. It is also often encountered in digital games and other...
AbstractRealistic water simulation has been one of the classic challenges of real-time computer grap...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
iAbstract The photo-realistic reproduction of natural terrains is a classical challenge in computer ...
Several methods for simulating a body of water and a water surface has been investigated. A method ...
In the past decade, we have seen a myriad of games set in the ocean and around deep water. Fluids ar...
Water surfaces are common in computer graphics, especially in games. They are a critical element tha...
This thesis discusses methods of easily rendering and simulating water, as well as simulating its ef...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
This bachelor's thesis deals with rendering of water and terrain, which is a key part of many comput...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
Due to the complexity of the effects, it is difficult to achieve photorealism and physically correct...
The complexity and dynamism of virtual reality is continuously improving. This work examines the imp...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
We present a new method for the animation and rendering of photo-realistic water effects. Our method...
Water is an important element in the nature. It is also often encountered in digital games and other...
AbstractRealistic water simulation has been one of the classic challenges of real-time computer grap...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
iAbstract The photo-realistic reproduction of natural terrains is a classical challenge in computer ...
Several methods for simulating a body of water and a water surface has been investigated. A method ...
In the past decade, we have seen a myriad of games set in the ocean and around deep water. Fluids ar...