Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a highresolution binary voxel grid by identifying matching elements. This representation is suitable for highperformance real-time applications, such as free-viewpoint videos and high-resolution precomputed shadows. In this work, we introduce a lossy scheme to further decrease memory consumption by minimally modifying the underlying voxel grid to increase matches. Our method efficiently identifies groups of similar but rare subtrees in an SVDAG structure and replaces them with a single common subtree representative. We test our compression strategy on several standard voxel datasets, where we obtain memory reductions of 10% up to 50% compared to a ...
In computer graphics, the geometry of virtual worlds can be represented in numerousways, from collec...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a high...
Representing geometry data as voxels allows for a massive amount of detail that can be rendered in r...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution ...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enab...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
This paper deals with the issue of geometry representation of voxelized three-dimensional scenes usi...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
In computer graphics, the geometry of virtual worlds can be represented in numerousways, from collec...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a high...
Representing geometry data as voxels allows for a massive amount of detail that can be rendered in r...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution ...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enab...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
This paper deals with the issue of geometry representation of voxelized three-dimensional scenes usi...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
In computer graphics, the geometry of virtual worlds can be represented in numerousways, from collec...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...