This thesis work presents a simple and practical technique for seamlessly texturing quadrilateral meshes. Using this technique, an isotropic homogeneous texture can be mapped to any quadrilateral mesh without any discontinuity or singularity in the resultant texturing. The method involves organizing a set of square texture tiles that satisfy specific boundary conditions into one texture image file which is called a tiled texture. Based on the tiled textures, we have developed an extremely simple texture mapping algorithm that randomly assigns one tile to every patch in any given quadrilateral mesh. The mapping technique developed yields singularity free textures, regardless of the singularities existing in the quadrilateral mesh, gives ...
Our ancient ancestors invented tiles predominantly for the purpose of decorating architectural in...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
AbstractPolygonal models have been widely applied in the community of CAD and computer graphics. Sin...
In this thesis a new image-based texturing method has been developed. This new method allows users ...
We present a simple and practical technique for seamlessly texturing quadrilateral meshes. Using our...
In visualization problems, surface shape is often a piece of data that must be shown effectively. On...
In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive disto...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
Over the last years, several techniques have been demonstrated that rely on tile-based methods. A lo...
International audienceThis paper presents a method for texturing any surface using texture samples w...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
International audienceTexture mapping with atlases suffer from several drawbacks: Wasted memory, sea...
Recent advancements in performance and programmability have made graphics hardware and important pla...
Our ancient ancestors invented tiles predominantly for the purpose of decorating architectural in...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
AbstractPolygonal models have been widely applied in the community of CAD and computer graphics. Sin...
In this thesis a new image-based texturing method has been developed. This new method allows users ...
We present a simple and practical technique for seamlessly texturing quadrilateral meshes. Using our...
In visualization problems, surface shape is often a piece of data that must be shown effectively. On...
In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive disto...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
Over the last years, several techniques have been demonstrated that rely on tile-based methods. A lo...
International audienceThis paper presents a method for texturing any surface using texture samples w...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
International audienceTexture mapping with atlases suffer from several drawbacks: Wasted memory, sea...
Recent advancements in performance and programmability have made graphics hardware and important pla...
Our ancient ancestors invented tiles predominantly for the purpose of decorating architectural in...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
AbstractPolygonal models have been widely applied in the community of CAD and computer graphics. Sin...