In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive distortions. To achieve these goals, texture tiling provides an alternative ap-proach for texturing surfaces. In this paper, a texture tiling approach that combines poly-cube-maps and Wang tiles for 3D models is proposed. The polycube of a 3D model is first constructed automatically and a tiling mechanism is then used to fill the tiles on the polycube. Finally, rectangular cells which are transformed from the polycube are gener-ated and textures are mapped onto the 3D model. The results show that the proposed ap-proach leads to seamless texture mapping on 3D models
In computer graphics, textures represent the detail appearance of the surface of objects, such as co...
In this thesis a new image-based texturing method has been developed. This new method allows users ...
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary sur...
AbstractPolygonal models have been widely applied in the community of CAD and computer graphics. Sin...
This paper discusses the use of Wang Tiles for image and texture generation as originally presented ...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
Over the last years, several techniques have been demonstrated that rely on tile-based methods. A lo...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We present a simple and practical technique for seamlessly texturing quadrilateral meshes. Using our...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
In computer graphics, textures represent the detail appearance of the surface of objects, such as co...
In this thesis a new image-based texturing method has been developed. This new method allows users ...
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary sur...
AbstractPolygonal models have been widely applied in the community of CAD and computer graphics. Sin...
This paper discusses the use of Wang Tiles for image and texture generation as originally presented ...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
Over the last years, several techniques have been demonstrated that rely on tile-based methods. A lo...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We present a simple and practical technique for seamlessly texturing quadrilateral meshes. Using our...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
In computer graphics, textures represent the detail appearance of the surface of objects, such as co...
In this thesis a new image-based texturing method has been developed. This new method allows users ...
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary sur...