Standard texture mapping of real-world meshes suffers from the presence of seams that need to be introduced in order to avoid excessive distortions and to make the topology of the mesh compatible to the one of the texture domain. In contrast, cube maps provide a mechanism that could be used for seamless texture mapping with low distortion, but only if the object roughly resembles a cube. We extend this concept to arbitrary meshes by using as texture domain the surface of a polycube whose shape is similar to that of the given mesh. Our approach leads to a seamless texture mapping method that is simple enough to be implemented in currently available graphics hardware. Copyright © 2004 ACM
We present an effective optimization framework to compute polycube mapping. Composed of a set of sma...
We present a volumetric texture synthesis technology that interpolates the interior solid texture fr...
In this paper, we propose a sketch-based editable polycube mapping method that, given a general mesh...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive disto...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
AbstractPolygonal models have been widely applied in the community of CAD and computer graphics. Sin...
[[abstract]]Texture mapping is a common technique in computer graphics used to render realistic imag...
This paper considers the creation of texture maps for a virtual model of a real object from the set...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
In this thesis, methods for texture mapping voxel based terrain of arbitrary topology, are studied. ...
Polycube mapping can provide regular and global parametric representations for general solid models....
This paper proposes a new concept of polycube splines and develops novel modeling techniques for usi...
We present an effective optimization framework to compute polycube mapping. Composed of a set of sma...
We present a volumetric texture synthesis technology that interpolates the interior solid texture fr...
In this paper, we propose a sketch-based editable polycube mapping method that, given a general mesh...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive disto...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
AbstractPolygonal models have been widely applied in the community of CAD and computer graphics. Sin...
[[abstract]]Texture mapping is a common technique in computer graphics used to render realistic imag...
This paper considers the creation of texture maps for a virtual model of a real object from the set...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
In this thesis, methods for texture mapping voxel based terrain of arbitrary topology, are studied. ...
Polycube mapping can provide regular and global parametric representations for general solid models....
This paper proposes a new concept of polycube splines and develops novel modeling techniques for usi...
We present an effective optimization framework to compute polycube mapping. Composed of a set of sma...
We present a volumetric texture synthesis technology that interpolates the interior solid texture fr...
In this paper, we propose a sketch-based editable polycube mapping method that, given a general mesh...