We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto an arbitrary 3D model. A texture atlas can be created through the specification of a set of correspondences between the model and any number of texture images. First, our technique automatically partitions the mesh and the images, driven solely by the choice of feature correspondences. Most charts will then be parameterized over their corresponding image planes through the minimization of a distortion metric based on both geometric distortion and texture mismatch across patch boundaries and images. Lastly, a surface texture inpainting technique is used to fill in the remaining charts of the surface with no corresponding texture patches. Th...
[[abstract]]Texture mapping is a common technique in computer graphics used to render realistic imag...
We introduce an automatic technique for mapping onto a 3D triangle mesh, approximating the shape of ...
Texture mapping is a classical technique that is commonly used in computer graphics applications as ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all mesh...
A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify ...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
Decaling is an intuitive paradigm for texture mapping in an analogy of attaching stickers on an obje...
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogen...
This paper considers the creation of texture maps for a virtual model of a real object from the set...
International audienceThis paper presents a method for texturing any surface using texture samples w...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
[[abstract]]Texture mapping is a common technique in computer graphics used to render realistic imag...
We introduce an automatic technique for mapping onto a 3D triangle mesh, approximating the shape of ...
Texture mapping is a classical technique that is commonly used in computer graphics applications as ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all mesh...
A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify ...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
Decaling is an intuitive paradigm for texture mapping in an analogy of attaching stickers on an obje...
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogen...
This paper considers the creation of texture maps for a virtual model of a real object from the set...
International audienceThis paper presents a method for texturing any surface using texture samples w...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
[[abstract]]Texture mapping is a common technique in computer graphics used to render realistic imag...
We introduce an automatic technique for mapping onto a 3D triangle mesh, approximating the shape of ...
Texture mapping is a classical technique that is commonly used in computer graphics applications as ...