We present a volumetric texture synthesis technology that interpolates the interior solid texture from the boundary surface texture mapping. The interpolation is based on the (poly-)cube mapping and fundamental solution method. The (poly-)cube texture map indicates the boundary constraint for the fundamental solution, which then computes two harmonic scalar fields coherent to this boundary configuration. Given a solid geometric object with a closed genus-0 boundary surface, we first map the boundary surface onto a (poly-)cube; then compute the mapping from the (poly-)cube to the 2-dimensional texture coordinates space; finally use this as the boundary condition to compute harmonic volumetric fields for interpolating the interior solid textu...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
(a) (b) (c) (d) Figure 1: Steps in the algorithm. (a) shows a manually created texture, (b) is the t...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
Harmonic volumetric mapping for two solid objects establishes a one-to-one smooth correspondence bet...
Harmonic volumetric mapping aims to establish a smooth bijective correspondence between two solid sh...
We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we exten...
Feature-aligned surface mapping improves the effect of texture mapping by enforcing feature correspo...
Texture synthesis has always been an interesting research topic in Graphics. Neighborhood-based algo...
International audienceExisting solid texture synthesis algorithms generate a full volume of color co...
The quality and speed of most texture synthesis algorithms depend on a 2D input sample that is small...
International audienceThe goal of this paper is to implement an extension of the accelerated version...
In this paper, we present an automatic method which can transfer geometric textures from one object ...
Algorithms exist for synthesizing a wide variety of textures over rectangular domains. However, it r...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
When creating photorealistic digital scenes, textures are commonly used to depict complex variation ...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
(a) (b) (c) (d) Figure 1: Steps in the algorithm. (a) shows a manually created texture, (b) is the t...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
Harmonic volumetric mapping for two solid objects establishes a one-to-one smooth correspondence bet...
Harmonic volumetric mapping aims to establish a smooth bijective correspondence between two solid sh...
We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we exten...
Feature-aligned surface mapping improves the effect of texture mapping by enforcing feature correspo...
Texture synthesis has always been an interesting research topic in Graphics. Neighborhood-based algo...
International audienceExisting solid texture synthesis algorithms generate a full volume of color co...
The quality and speed of most texture synthesis algorithms depend on a 2D input sample that is small...
International audienceThe goal of this paper is to implement an extension of the accelerated version...
In this paper, we present an automatic method which can transfer geometric textures from one object ...
Algorithms exist for synthesizing a wide variety of textures over rectangular domains. However, it r...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
When creating photorealistic digital scenes, textures are commonly used to depict complex variation ...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
(a) (b) (c) (d) Figure 1: Steps in the algorithm. (a) shows a manually created texture, (b) is the t...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...