The quality and speed of most texture synthesis algorithms depend on a 2D input sample that is small and contains enough texture variations. However, little research exists on how to acquire such a sample. For homogeneous patterns this can be achieved via manual cropping, but no adequate solution exists for inhomogeneous or globally varying textures, i.e. patterns that are local but not stationary, such as rusting over an iron statue with appearance conditioned on varying moisture levels. We present inverse texture synthesis to address this issue. Our inverse synthesis runs in the opposite direction with respect to traditional forward synthesis: given a large globally varying texture, our algorithm automatically produces a small texture com...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
Abstract. This paper presents a statistical model for textures that uses a non-negative decompositio...
Texture synthesis has been an active and important research area in computer graphics and image proc...
Texture synthesis is a technique of synthesizing larger texture images from limited input. It is wid...
© 2017, Society for Imaging Science and Technology. In this paper we present a method of texture syn...
AbstractThis paper proposes a novel by-example texture synthesis algorithm. Unlike most present algo...
Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (m...
In computer graphics, textures represent the detail appearance of the surface of objects, such as co...
In texture synthesis and classification, algorithms re-quire a small texture to be provided as an in...
In texture synthesis and classification, algorithms re-quire a small texture to be provided as an in...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...
We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we exten...
Texture synthesis has been an active and important research area in computer graphics. In this paper...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
Abstract. This paper presents a statistical model for textures that uses a non-negative decompositio...
Texture synthesis has been an active and important research area in computer graphics and image proc...
Texture synthesis is a technique of synthesizing larger texture images from limited input. It is wid...
© 2017, Society for Imaging Science and Technology. In this paper we present a method of texture syn...
AbstractThis paper proposes a novel by-example texture synthesis algorithm. Unlike most present algo...
Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (m...
In computer graphics, textures represent the detail appearance of the surface of objects, such as co...
In texture synthesis and classification, algorithms re-quire a small texture to be provided as an in...
In texture synthesis and classification, algorithms re-quire a small texture to be provided as an in...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...
We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we exten...
Texture synthesis has been an active and important research area in computer graphics. In this paper...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
Abstract. This paper presents a statistical model for textures that uses a non-negative decompositio...