In computer graphics, textures represent the detail appearance of the surface of objects, such as colors and patterns. Example-based texture synthesis is to construct a larger visual pattern from a small example texture image. In this paper, we present a simple and efficient method which can synthesize a large scale texture in real-time based on a given example texture by simply tiling and deforming the example texture. Different from most of the existing techniques, our method does not perform search operation and it can compute texture values at any given points (random access). In addition, our method requires small storage which is only to store one example texture. Our method is suitable for synthesizing irregular and near-stochastic t...
Three-dimensional (3D) textures are popular for texturing solid objects. They usually achieve superi...
We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we exten...
© 2017, Society for Imaging Science and Technology. In this paper we present a method of texture syn...
We investigate semi-stochastic tilings based on Wang or corner tiles for the real-time synthesis of ...
Texture synthesis has been an active and important research area in computer graphics and image proc...
International audienceWe present a novel texture synthesis technique designed to reproduce at real-t...
AbstractThis paper proposes a novel by-example texture synthesis algorithm. Unlike most present algo...
© 2014 IEEE. Example-based texture synthesis (ETS) has been widely used to generate high quality tex...
We present a novel method for texture synthesis on surfaces from examples. We consider a very gener...
Texture synthesis has been an active and important research area in computer graphics. In this paper...
Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (m...
Image textures can easily be created using texture synthesis by example. However, creating procedura...
Procedural textures have significant advantages over image textures. Procedural textures are compact...
Abstract We present a novel texture synthesis technique designed to reproduce at real-time frame-rat...
In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Idea...
Three-dimensional (3D) textures are popular for texturing solid objects. They usually achieve superi...
We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we exten...
© 2017, Society for Imaging Science and Technology. In this paper we present a method of texture syn...
We investigate semi-stochastic tilings based on Wang or corner tiles for the real-time synthesis of ...
Texture synthesis has been an active and important research area in computer graphics and image proc...
International audienceWe present a novel texture synthesis technique designed to reproduce at real-t...
AbstractThis paper proposes a novel by-example texture synthesis algorithm. Unlike most present algo...
© 2014 IEEE. Example-based texture synthesis (ETS) has been widely used to generate high quality tex...
We present a novel method for texture synthesis on surfaces from examples. We consider a very gener...
Texture synthesis has been an active and important research area in computer graphics. In this paper...
Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (m...
Image textures can easily be created using texture synthesis by example. However, creating procedura...
Procedural textures have significant advantages over image textures. Procedural textures are compact...
Abstract We present a novel texture synthesis technique designed to reproduce at real-time frame-rat...
In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Idea...
Three-dimensional (3D) textures are popular for texturing solid objects. They usually achieve superi...
We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we exten...
© 2017, Society for Imaging Science and Technology. In this paper we present a method of texture syn...