Texture synthesis has always been an interesting research topic in Graphics. Neighborhood-based algorithms have two common stages: search for most similar neighborhoods in the sample texture; merge a local neighborhood into the (partially) synthesized output texture. When the first stage cannot find good neighbors, the second stage may generate seams. We propose to extract a feature map from the input texture and synthesize a feature map for output. We de-velop novel algorithms to perform feature matching and alignment. This approach significantly reduces feature discontinuities and related artifacts. For 3D surfaces, things get more complicated as continuity constraints restrict the variability of synthesized textures. We propose to relax ...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Search-based texture synthesis algorithms are sensitive to the order in which texture samples are ge...
Existing texture synthesis-from-example strategies for polygon meshes typically make use of three co...
Texture synthesis has always been an interesting research topic in Graphics. The popular neighborhoo...
Texture synthesis has always been an interesting research topic in Graphics. The popular neighborhoo...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...
One significant problem in patch-based texture synthesis is the presence of broken features at the b...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Texture synthesis has been an active and important research area in computer graphics. In this paper...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Search-based texture synthesis algorithms are sensitive to the order in which texture samples are ge...
Existing texture synthesis-from-example strategies for polygon meshes typically make use of three co...
Texture synthesis has always been an interesting research topic in Graphics. The popular neighborhoo...
Texture synthesis has always been an interesting research topic in Graphics. The popular neighborhoo...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...
One significant problem in patch-based texture synthesis is the presence of broken features at the b...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Texture synthesis has been an active and important research area in computer graphics. In this paper...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture cl...
Search-based texture synthesis algorithms are sensitive to the order in which texture samples are ge...
Existing texture synthesis-from-example strategies for polygon meshes typically make use of three co...