Existing texture synthesis-from-example strategies for polygon meshes typically make use of three components: a multi-resolution mesh hierarchy that allows the overall nature of the pattern to be reproduced before filling in detail; a matching strategy that extends the synthesized texture using the best fit from a texture sample; and a transfer mechanism that copies the selected portion of the texture sample to the target surface. We introduce novel alternatives for each of these components. Use of p2-subdivision surfaces provides the mesh hierarchy and allows fine control over the surface complexity. Adaptive subdivision is used to create an even vertex distribution over the surface. Use of the graph defined by a surface region for matchin...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...
Texture synthesis has always been an interesting research topic in Graphics. Neighborhood-based algo...
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
International audienceWe present a novel texture synthesis technique designed to reproduce at real-t...
This paper presents an automatic method of creating surface models at several levels of detail from ...
We present a novel method for texture synthesis on surfaces from examples. We consider a very gener...
International audienceThis paper presents an algorithm for approximating arbitrary polygonal meshes ...
International audienceThis paper presents an algorithm for approximating arbitrary polygonal meshes ...
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogen...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
We present an algorithm for interactive painting on a subdivision surface using standard texture-map...
International audienceSubdivision surfaces are usually used to construct freeform surfaces from netw...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...
Texture synthesis has always been an interesting research topic in Graphics. Neighborhood-based algo...
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
International audienceWe present a novel texture synthesis technique designed to reproduce at real-t...
This paper presents an automatic method of creating surface models at several levels of detail from ...
We present a novel method for texture synthesis on surfaces from examples. We consider a very gener...
International audienceThis paper presents an algorithm for approximating arbitrary polygonal meshes ...
International audienceThis paper presents an algorithm for approximating arbitrary polygonal meshes ...
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogen...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
We present an algorithm for interactive painting on a subdivision surface using standard texture-map...
International audienceSubdivision surfaces are usually used to construct freeform surfaces from netw...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...