This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also for speeding-up the off-line rendering of complex scenes. Unfortunately, generating these levels of detail is a time-consuming task usually left to a human modeler. This paper shows how a new set of vertices can be distributed over the surface of a model and connected to one another to create a re-tiling of a surface that is faithful to both the geometry and the topology of the original surface. The main contributions of this paper are: 1) a robust method...
We present a feature-sensitive remeshing algorithm for relaxation-based methods. The first stage of ...
In this paper, the surface tessellation problem is explored, in particular, the task of meshing a su...
Figure 1: From an input triangulated geometry, the curvature tensor eld is estimated, then smoothed,...
International audienceWe propose a method to remesh the surfaces of 3D sealed geological structural ...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
Though a large variety of methods has been developed to model 3D objects most of them are based o...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface repres...
The subject of the article concerns the issues of remeshing, transforming a polygonal mesh into a tr...
While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface repres...
Though a large variety of methods has been developed to model 3D objects, most of them are based on ...
The subject of the article concerns the issues of remeshing, transforming a polygonal mesh into a tr...
We present a method for generating scales and scale-like structures on a polygonal mesh through surf...
We present a feature-sensitive remeshing algorithm for relaxation-based methods. The first stage of ...
In this paper, the surface tessellation problem is explored, in particular, the task of meshing a su...
Figure 1: From an input triangulated geometry, the curvature tensor eld is estimated, then smoothed,...
International audienceWe propose a method to remesh the surfaces of 3D sealed geological structural ...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
Though a large variety of methods has been developed to model 3D objects most of them are based o...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface repres...
The subject of the article concerns the issues of remeshing, transforming a polygonal mesh into a tr...
While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface repres...
Though a large variety of methods has been developed to model 3D objects, most of them are based on ...
The subject of the article concerns the issues of remeshing, transforming a polygonal mesh into a tr...
We present a method for generating scales and scale-like structures on a polygonal mesh through surf...
We present a feature-sensitive remeshing algorithm for relaxation-based methods. The first stage of ...
In this paper, the surface tessellation problem is explored, in particular, the task of meshing a su...
Figure 1: From an input triangulated geometry, the curvature tensor eld is estimated, then smoothed,...