Standard texture mapping of real-world meshes suffers from the presence of seams that need to be introduced in order to avoid excessive distortions and to make the topology of the mesh compatible to the one of the texture domain. In contrast, cube maps provide a mechanism that could be used for seamless texture mapping with low distortion, but only if the object roughly resembles a cube. We extend this concept to arbitrary meshes by using as texture domain the surface of a polycube whose shape is similar to that of the given mesh. Our approach leads to a seamless texture mapping method that is simple enough to be implemented in currently available graphics hardware
A simple rendering method to avoid vertex seams in cylindrical and toroidal UV mappings used for tex...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
[[abstract]]Texture mapping is a common technique in computer graphics used to render realistic imag...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive disto...
AbstractPolygonal models have been widely applied in the community of CAD and computer graphics. Sin...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
We introduce an automatic technique for mapping onto a 3D triangle mesh, approximating the shape of ...
In this paper, we propose a sketch-based editable polycube mapping method that, given a general mesh...
Polycube maps of triangle meshes have proved useful in a wide range of applications, including textu...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
A simple rendering method to avoid vertex seams in cylindrical and toroidal UV mappings used for tex...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
[[abstract]]Texture mapping is a common technique in computer graphics used to render realistic imag...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be int...
In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive disto...
AbstractPolygonal models have been widely applied in the community of CAD and computer graphics. Sin...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
We introduce an automatic technique for mapping onto a 3D triangle mesh, approximating the shape of ...
In this paper, we propose a sketch-based editable polycube mapping method that, given a general mesh...
Polycube maps of triangle meshes have proved useful in a wide range of applications, including textu...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
A simple rendering method to avoid vertex seams in cylindrical and toroidal UV mappings used for tex...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
[[abstract]]Texture mapping is a common technique in computer graphics used to render realistic imag...