This paper discusses the use of Wang Tiles for image and texture generation as originally presented in Cohen et al., 2003. Creating large expanses of nonperiodic texture, point distributions or geometry can be efficiently done at runtime by constructing a tiling of the plane using a small set of Wang tiles. Wang Tiles are squares whose edges are each assigned a color. The method involves filling a small set of Wang Tiles with texture, Poisson point distributions or geometry and non-periodically tiling the plane to stochastically create a continuous representation. For a tiling to be valid, all shared edges between tiles need to have matching colors. An algorithm for runtime generation of such valid tilings is presented. Creating the tiles s...
This thesis presents contributions to two major topics in computer graphics. The first part describe...
In this thesis a new image-based texturing method has been developed. This new method allows users ...
Rendering computer-generated images is both memory and runtime intensive. This is particularly true ...
We present a simple stochastic system for non-periodically tiling the plane with a small set of Wang...
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of ...
Over the last years, several techniques have been demonstrated that rely on tile-based methods. A lo...
Wang tiles, also known as Wang dominoes, are a jigsaw puzzle system with matching edges. Due to thei...
We investigate semi-stochastic tilings based on Wang or corner tiles for the real-time synthesis of ...
The Wang Tiles method is a successful and effective technique for the representation of 2D-texture o...
Large textures that can provide realistic details are widely used in modeling, gaming, art design, e...
In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive disto...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
The paper presents a concept/technique to compress and synthesize complex material morphologies that...
1.Introduction 2.Related Works 3.Wang tiles for walls 4.Results 5.ConclusionWall patterns are essent...
Rendering computer-generated images is both memory and runtime intensive. This is particularly true ...
This thesis presents contributions to two major topics in computer graphics. The first part describe...
In this thesis a new image-based texturing method has been developed. This new method allows users ...
Rendering computer-generated images is both memory and runtime intensive. This is particularly true ...
We present a simple stochastic system for non-periodically tiling the plane with a small set of Wang...
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of ...
Over the last years, several techniques have been demonstrated that rely on tile-based methods. A lo...
Wang tiles, also known as Wang dominoes, are a jigsaw puzzle system with matching edges. Due to thei...
We investigate semi-stochastic tilings based on Wang or corner tiles for the real-time synthesis of ...
The Wang Tiles method is a successful and effective technique for the representation of 2D-texture o...
Large textures that can provide realistic details are widely used in modeling, gaming, art design, e...
In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive disto...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
The paper presents a concept/technique to compress and synthesize complex material morphologies that...
1.Introduction 2.Related Works 3.Wang tiles for walls 4.Results 5.ConclusionWall patterns are essent...
Rendering computer-generated images is both memory and runtime intensive. This is particularly true ...
This thesis presents contributions to two major topics in computer graphics. The first part describe...
In this thesis a new image-based texturing method has been developed. This new method allows users ...
Rendering computer-generated images is both memory and runtime intensive. This is particularly true ...