Recent advancements in performance and programmability have made graphics hardware and important platform for performing general computation. In this research we examine the existing texture atlas methods available for the parameterization of triangulated meshed surfaces and show how they are limited with respect to processing surface data in graphics hardware. A new texture atlas method is proposed that is more amenable to graphics hardware allowing for seamless rendering as well as mip-map post-filtering. We further develop this parameterization method to be adaptable, allowing for the parameterization to be recomputed at interactive rates in the presence of both mesh deformations and changing surface signal information. Two new graphics ...
Procedural textures and image textures are commonplace in graphics today, finding uses in such place...
This thesis presents research carried out for the visualisation of surface anatomy data stored as la...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
132 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2004.Recent advancements in perfor...
In this thesis we extend signal processing techniques originally formulated in the context of image ...
In visualization problems, surface shape is often a piece of data that must be shown effectively. On...
Previous algorithms for view-dependent level of detail provide local mesh refinements either at the ...
In this thesis a new image-based texturing method has been developed. This new method allows users ...
Cloth simulation has long been a topic of interest in computer graphics since the early works of Ter...
Three dimensional terrain rendering is used for various computer applications such as mapping softw...
This thesis work presents a simple and practical technique for seamlessly texturing quadrilateral me...
International audienceIn highly tessellated models, triangles are very small compared to the entire ...
Computer generated images of virtual scenes have become almost omnipresent in media, with applicatio...
Three general tasks on general-purpose, interactive color graphics postprocessing for three-dimensio...
Figure 1. Solid texture coordinates stored as vertex colors of a model (a) are rasterized into a tex...
Procedural textures and image textures are commonplace in graphics today, finding uses in such place...
This thesis presents research carried out for the visualisation of surface anatomy data stored as la...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
132 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2004.Recent advancements in perfor...
In this thesis we extend signal processing techniques originally formulated in the context of image ...
In visualization problems, surface shape is often a piece of data that must be shown effectively. On...
Previous algorithms for view-dependent level of detail provide local mesh refinements either at the ...
In this thesis a new image-based texturing method has been developed. This new method allows users ...
Cloth simulation has long been a topic of interest in computer graphics since the early works of Ter...
Three dimensional terrain rendering is used for various computer applications such as mapping softw...
This thesis work presents a simple and practical technique for seamlessly texturing quadrilateral me...
International audienceIn highly tessellated models, triangles are very small compared to the entire ...
Computer generated images of virtual scenes have become almost omnipresent in media, with applicatio...
Three general tasks on general-purpose, interactive color graphics postprocessing for three-dimensio...
Figure 1. Solid texture coordinates stored as vertex colors of a model (a) are rasterized into a tex...
Procedural textures and image textures are commonplace in graphics today, finding uses in such place...
This thesis presents research carried out for the visualisation of surface anatomy data stored as la...
We present a method for real-time level of detail reduction that is able to display high-complexity ...