Three dimensional terrain rendering is used for various computer applications such as mapping software, flight and other simulations, and computer games. Rendering these terrains at a real time frame rate, with a continuously changing view point can be difficult since they contain a large number of polygons. Techniques have been developed to simplify the rendering task. Level of detail (LOD) algorithms can be applied to these terrains to reduce the detail when it is not required. Effective texturing and lighting is usually applied to keep realism while decreasing the polygon count. Using available graphics hardware for these techniques is very useful for increasing performance. Current programmable graphics hardware allows much gr...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it...
Virtual terrain is often used as the large scale background of computer graphics scenes. While virtu...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
Large open terrains require visual simplifications to be able to be rendered in real-time. One possi...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it...
Virtual terrain is often used as the large scale background of computer graphics scenes. While virtu...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
Large open terrains require visual simplifications to be able to be rendered in real-time. One possi...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...