Computer generated images of virtual scenes have become almost omnipresent in media, with applications ranging from print and advertisement to film and television as well as art, engineering and video games. The time to fulfill the ever-increasing demand for more and richer content has become the limiting factor and imposes a major challenge on 3D content creation, tools, and algorithms. Fortunately, special purpose graphics processing units (GPU)s enable interactively displaying three dimensional surfaces in real-time. These surfaces are often enriched with annotations stored in graphics memory such as colors, precomputed lighting, or displacements for providing details and realism beyond the geometric resolution. These annotations are typ...
Designing the surface properties of virtual assets for digital content production is a costly and ti...
Based on the construction of Gabor feature space, which is important in applying pixel similarity co...
Many papers have addressed the problem of achieving real time visualization in interactive applicati...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
We present a novel method for high-performance GPU based rendering of Catmull-Clark subdivision surf...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
This dissertation introduces a range of new methods to produce images of virtual scenes in a matter ...
Realistic rendering in computer graphics simulates the interactions of light and surfaces. While man...
The Daedalus Project has devised new methods for recovering 3D models of scenes from wide-baseline p...
The video game graphics pipeline has traditionally rendered the scene using a polygonal approach. Ad...
Designing the surface properties of virtual assets for digital content production is a costly and ti...
Based on the construction of Gabor feature space, which is important in applying pixel similarity co...
Many papers have addressed the problem of achieving real time visualization in interactive applicati...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
We present a novel method for high-performance GPU based rendering of Catmull-Clark subdivision surf...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
This dissertation introduces a range of new methods to produce images of virtual scenes in a matter ...
Realistic rendering in computer graphics simulates the interactions of light and surfaces. While man...
The Daedalus Project has devised new methods for recovering 3D models of scenes from wide-baseline p...
The video game graphics pipeline has traditionally rendered the scene using a polygonal approach. Ad...
Designing the surface properties of virtual assets for digital content production is a costly and ti...
Based on the construction of Gabor feature space, which is important in applying pixel similarity co...
Many papers have addressed the problem of achieving real time visualization in interactive applicati...