Designing the surface properties of virtual assets for digital content production is a costly and time-consuming process. As the requirements regarding scene complexity increase to improve visual quality, automatic processes need to be developed to deliver projects on time and on budget. Our contribution solves the problem of finding a procedural displacement map that approximates the surface structure depicted in a reference image captured under unknown lighting conditions. We also estimate the shading parameters needed to provide a fully procedural material based on this unstructured input. The system we propose can automate labor-intensive tasks in look development and has the potential to significantly cut production costs.Bei der Erste...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
Relighting real objects from images is a difficult problem since a lot of parameters have to be esti...
This Bachelor's thesis examines the use of surface detail mapping and dynamic lighting in 3D graphic...
Diese Arbeit besteht aus zwei Teilen, die integrale Bestandteile der Computergrafik sind. Im ersten ...
Computer generated images of virtual scenes have become almost omnipresent in media, with applicatio...
International audienceThis work takes part in a global industrial project, which aims at decorating ...
The thesis deals with algorithms of computer graphics which exploit advanced techniques of textures ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
Fotorealistisches Rendering ist eines der Hauptziele der Computer Grafik. Mittels physikalischer Sim...
Whether it is used for entertainment or industrial design, computer graphics is ever more present in...
Procedural modeling is now the de facto standard of material modeling in industry. Procedural models...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
In vielen Bereichen, wie Virtual Reality, Wissenschaft, Medizin und Unterhaltung wird die automatisc...
Texturing of solid objects is a regular part of the design of plastic products. Traditional texturi...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
Relighting real objects from images is a difficult problem since a lot of parameters have to be esti...
This Bachelor's thesis examines the use of surface detail mapping and dynamic lighting in 3D graphic...
Diese Arbeit besteht aus zwei Teilen, die integrale Bestandteile der Computergrafik sind. Im ersten ...
Computer generated images of virtual scenes have become almost omnipresent in media, with applicatio...
International audienceThis work takes part in a global industrial project, which aims at decorating ...
The thesis deals with algorithms of computer graphics which exploit advanced techniques of textures ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
Fotorealistisches Rendering ist eines der Hauptziele der Computer Grafik. Mittels physikalischer Sim...
Whether it is used for entertainment or industrial design, computer graphics is ever more present in...
Procedural modeling is now the de facto standard of material modeling in industry. Procedural models...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
In vielen Bereichen, wie Virtual Reality, Wissenschaft, Medizin und Unterhaltung wird die automatisc...
Texturing of solid objects is a regular part of the design of plastic products. Traditional texturi...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
Relighting real objects from images is a difficult problem since a lot of parameters have to be esti...
This Bachelor's thesis examines the use of surface detail mapping and dynamic lighting in 3D graphic...