The triangle decimation algorithm presented by Schroeder, et al. in 1992 is extended to make efficient the transmission and rendering of triangle patch datasets for large scale interval volumes. The extended algorithm accounts for color distribution as well as geometric features to select best edges to be collapsed. Although analogous concepts can be found in the literature, what distinguishes the algorithm from the others lies in its auxiliary mechanism to optimize the combination ratio of the color/geometry components in an error metric automatically by considering the coherence structure of a given two-scalar volumetric dataset
Due to the wide use of increasingly larger tetrahedral meshes in volumetric visualization, simplific...
International audienceMany applications in computer graphics require complex and highly detailed mod...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
Fast, reliable, and feature preserving automatic decimation of polygonal models is a challenging tas...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
Throughout the years the size of datasets has increased so much that problems arise for their visual...
In this paper, we segment the volume into geometrically disjoint regions that can be rendered to pro...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
Due to the wide use of increasingly larger tetrahedral meshes in volumetric visualization, simplific...
International audienceMany applications in computer graphics require complex and highly detailed mod...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
Fast, reliable, and feature preserving automatic decimation of polygonal models is a challenging tas...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
Throughout the years the size of datasets has increased so much that problems arise for their visual...
In this paper, we segment the volume into geometrically disjoint regions that can be rendered to pro...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
Due to the wide use of increasingly larger tetrahedral meshes in volumetric visualization, simplific...
International audienceMany applications in computer graphics require complex and highly detailed mod...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...