Most of the existing algorithms for decimation of triangular meshes perform poorly at very low levels of detail. We propose a new automatic method for the decimation of triangular meshes, which performs better as compared to the notable existing algorithms at low levels of detail, preserves visually important parts of the mesh and thus keeps the semantic or high level meaning of the model. The proposed algorithm is based on greedy approach and exploites a new method of measuring geometric error employing a form of vertex visual importance that helps to keep visually impotant vertices even at low levels of detail and causes to remove other kinds of vertices, which do not profoundly influence the overall shape of the model. In addition, the p...
Geometry processing in CAD proposes rigorous requirements on mesh quality. In this paper an integrat...
In many cases the surfaces of geometric models consist of a large number of triangles. Several algor...
The aim of the computer graphics is to visualise models of real-world objects. The visualization of ...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Fast, reliable, and feature preserving automatic decimation of polygonal models is a challenging tas...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
International audienceWe present a novel approach for the decimation of trian-gle surface meshes. Ou...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
Geometry processing in CAD proposes rigorous requirements on mesh quality. In this paper an integrat...
In many cases the surfaces of geometric models consist of a large number of triangles. Several algor...
The aim of the computer graphics is to visualise models of real-world objects. The visualization of ...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Fast, reliable, and feature preserving automatic decimation of polygonal models is a challenging tas...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
International audienceWe present a novel approach for the decimation of trian-gle surface meshes. Ou...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
Geometry processing in CAD proposes rigorous requirements on mesh quality. In this paper an integrat...
In many cases the surfaces of geometric models consist of a large number of triangles. Several algor...
The aim of the computer graphics is to visualise models of real-world objects. The visualization of ...