Creating controllers for physics-based characters is a long-standing open problem in animation and robotics. Such controllers would have numerous applications while potentially yielding insight into human motion. Creating controllers remains difficult: current approaches are either constrained to track motion capture data, are not robust, or provide limited control over style. This thesis presents an approach to control of physics-based characters based on high-level features of human movement, such as center-of-mass, angular momentum, and end-effector motion. Objective terms are used to control each feature, and are combined via optimization. We show how locomotion can be expressed in terms of a small number of features that control bal...
Over the past decades, physics-based simulation has become an established method for the animation o...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
We present a new method for generating controllers for physics-based simulations of planar bipedal w...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
Over the past decades, physics-based simulation has become an established method for the animation o...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
We present a new method for generating controllers for physics-based simulations of planar bipedal w...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
Over the past decades, physics-based simulation has become an established method for the animation o...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
Human motion plays a key role in the production of films, video games, virtual reality applications,...