This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an under-constrained problem that requires additional constraints beyond user inputs. Two main approaches to introducing additional constraints are physics-based and data-driven. Despite significant progress in the past 20 years, major difficulties still exist for both approaches. In general, building animation systems that are flexible to user requirements while keeping the synthesized motions plausible remain a challenging task. The methods introduced in this thesis, presented in two-parts, aim to allow animation systems to be more flexible to user demands without radically violating constraints that are important for maintaining plausibility....
This paper presents a general method for generating walking primitives for anthropomorphic 3D--biped...
<div><p>In planning specific sequential motions of a humanoid, it is desired to transfer from one mo...
This thesis aims at generating human-like, whole-body humanoid motion trajectories and introducing a...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
International audienceMotion capture technologies are commonly used in the field of computer animati...
We present a technique for automatically synthesizing walking and running controllers for physically...
We present a new method for generating controllers for physics-based simulations of planar bipedal w...
Believable character animation arises from a well orchestrated performance by a digital character. V...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
This paper presents an interactive hierarchical motion control system dedicated to the animation of ...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
This paper presents a general method for generating walking primitives for anthropomorphic 3D--biped...
<div><p>In planning specific sequential motions of a humanoid, it is desired to transfer from one mo...
This thesis aims at generating human-like, whole-body humanoid motion trajectories and introducing a...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
International audienceMotion capture technologies are commonly used in the field of computer animati...
We present a technique for automatically synthesizing walking and running controllers for physically...
We present a new method for generating controllers for physics-based simulations of planar bipedal w...
Believable character animation arises from a well orchestrated performance by a digital character. V...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
This paper presents an interactive hierarchical motion control system dedicated to the animation of ...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
This paper presents a general method for generating walking primitives for anthropomorphic 3D--biped...
<div><p>In planning specific sequential motions of a humanoid, it is desired to transfer from one mo...
This thesis aims at generating human-like, whole-body humanoid motion trajectories and introducing a...