Developing motions for simulated humanoids remains a challenging problem. While there exists a multitude of approaches, few of these are reimplemented or reused by others. The predominant focus of papers in the area remains on algorithmic novelty, due to the difficulty and lack of incentive to more fully explore what can be accomplished within the scope of existing methodologies. We develop a language, based on common features found across physics based character animation research, that facilitates the controller authoring process. By specifying motion primitives over a number of phases, our language has been used to design over 25 controllers for motions ranging from simple static balanced poses, to highly dynamic stunts. Controller seque...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
We implement a framework for animating interactive characters by combining kinematic animation with ...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
An ambitious goal in the area of physics-based computer animation is the creation of virtual actors ...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
The control of physics-based simulated characters is an important open problem with potential applic...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
We implement a framework for animating interactive characters by combining kinematic animation with ...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
An ambitious goal in the area of physics-based computer animation is the creation of virtual actors ...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
The control of physics-based simulated characters is an important open problem with potential applic...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
We implement a framework for animating interactive characters by combining kinematic animation with ...