Physics-based character motion has the potential of achieving realistic motions without laborious work from artists and without needing to use motion capture data. It has potential applications in film, games and humanoid robotics. However, designing a controller for physics motions is a difficult task. It requires expertise in software engineering and understanding of control methods. Researchers typically develop their own dedicated software framework and invent their own sets of control rules to control physics-based characters. This creates an impediment to the non-expert who wants to create interesting motions and others who want to share and revise motions. In this thesis, we demonstrate that a set of motion primitives that have been ...
An ambitious goal in the area of physics-based computer animation is the creation of virtual actors ...
Over the past decades, physics-based simulation has become an established method for the animation o...
Figure 1: Examples of real-world characters: an autonomous dog-like robot capable of traversing chal...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Animated motions should be simple to direct while also being plausible. The work presented in this t...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Animated motions should be simple to direct while also being plausible. The work presented in this t...
Believable character animation arises from a well orchestrated performance by a digital character. V...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
An ambitious goal in the area of physics-based computer animation is the creation of virtual actors ...
Over the past decades, physics-based simulation has become an established method for the animation o...
Figure 1: Examples of real-world characters: an autonomous dog-like robot capable of traversing chal...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Animated motions should be simple to direct while also being plausible. The work presented in this t...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Animated motions should be simple to direct while also being plausible. The work presented in this t...
Believable character animation arises from a well orchestrated performance by a digital character. V...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
An ambitious goal in the area of physics-based computer animation is the creation of virtual actors ...
Over the past decades, physics-based simulation has become an established method for the animation o...
Figure 1: Examples of real-world characters: an autonomous dog-like robot capable of traversing chal...