Figure 1: Examples of real-world characters: an autonomous dog-like robot capable of traversing challenging environments; squishy digital characters converted into fabricated prototypes that deform in prescribed ways; 3D printed mechanical characters designed to produce user-specified motions. Computer graphics techniques allow artists to realize their imagi-native visions, leading to immersive virtual worlds that capture the imagination of audiences world-wide. And now, thanks to advance-ments in rapid manufacturing devices, tangible links between these vivid virtual worlds and our own can be created. But in order to unleash the full potential of this technology, a key challenge lies in determining the fundamental principles and design par...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
In this paper, we focus on the different aspects of real time visualization and animation of realist...
Figure 1: The interactive design system we introduce allows non-expert users to create complex, anim...
Figure 1: The interactive design system we introduce allows non-expert users to create complex, anim...
Figure 1: The interactive design system we introduce allows non-expert users to create complex, anim...
Over the past decades, physics-based simulation has become an established method for the animation o...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Figure 1: Our method adapts keyframed and motion captured characters to rough terrain, simulated rub...
The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovat...
This paper describes a method for automatically animating a virtual character based on the topology ...
We propose an interactive design system for rapid crafting of planar mechanical characters. Our meth...
In this paper, we explore interacting with virtual characters in AR along real-world environments. O...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
In this paper, we focus on the different aspects of real time visualization and animation of realist...
Figure 1: The interactive design system we introduce allows non-expert users to create complex, anim...
Figure 1: The interactive design system we introduce allows non-expert users to create complex, anim...
Figure 1: The interactive design system we introduce allows non-expert users to create complex, anim...
Over the past decades, physics-based simulation has become an established method for the animation o...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Figure 1: Our method adapts keyframed and motion captured characters to rough terrain, simulated rub...
The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovat...
This paper describes a method for automatically animating a virtual character based on the topology ...
We propose an interactive design system for rapid crafting of planar mechanical characters. Our meth...
In this paper, we explore interacting with virtual characters in AR along real-world environments. O...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
In this paper, we focus on the different aspects of real time visualization and animation of realist...