Humanoid motion generation based on physics based controllers has the potential to revolutionize the realism and autonomy of motion in games, movies and even robotics. The area of simulation and control is broad and this thesis focuses on the problem of designing humanoid animations with physics-based controllers. Physics based animation has been an active field of research since the 90's but to this day has had rather minor appearances in the CG Industry. The primary setback is the complexity of the programming task that is needed and the lack of tools for artists to design robust controllers. The primary contribution of my work is the development of a set of tools that allow non-programmers to develop feedback based controllers to generat...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
We present a system that allows non-programmers to create generic controllers for physically simulat...
This article describes a joint trajectory optimized controller developed in a humanoid robot simulat...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
Advances in graphics and robotics have increased the importance of tools for synthesizing humanoid m...
Over the past decades, physics-based simulation has become an established method for the animation o...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
3D character development is very important part in the character animation. Currently, animation res...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
Animated humanoid characters are a delight to watch. Nowadays they are extensively used in simulator...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
We present a system that allows non-programmers to create generic controllers for physically simulat...
This article describes a joint trajectory optimized controller developed in a humanoid robot simulat...
Humanoid motion generation based on physics based controllers has the potential to revolutionize the...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
Advances in graphics and robotics have increased the importance of tools for synthesizing humanoid m...
Over the past decades, physics-based simulation has become an established method for the animation o...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
3D character development is very important part in the character animation. Currently, animation res...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
Animated humanoid characters are a delight to watch. Nowadays they are extensively used in simulator...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
We present a system that allows non-programmers to create generic controllers for physically simulat...
This article describes a joint trajectory optimized controller developed in a humanoid robot simulat...