Physics-based character simulation is an important open problem with potential applications in robotics and biomechanics and computer animation for films and games. In this thesis we develop controllers for the real-time simulation of several motion skills, including standing balance, walking, forward rolling, and lateral rolling on the ground. These controllers are constructed from a common set of components. We demonstrate that the combination of a suitable vocabulary of components and optimization has the potential to model a variety of skills.Science, Faculty ofComputer Science, Department ofGraduat
Contemporary computer animation research has benefited substantially from the advancement of deep le...
Figure 1: Our method adapts keyframed and motion captured characters to rough terrain, simulated rub...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Physics-based character simulation is an important open problem with potential applications in robot...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
An ambitious goal in the area of physics-based computer animation is the creation of virtual actors ...
We present a new method for generating controllers for physics-based simulations of planar bipedal w...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
Over the past decades, physics-based simulation has become an established method for the animation o...
Controlling physically based characters is an ongoingproblem in animation. Motions that involve a la...
The control of physics-based simulated characters is an important open problem with potential applic...
Humans have the ability to learn complex motor skills like ballet dancing, breakdancing, gymnastics ...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
Figure 1: Our method adapts keyframed and motion captured characters to rough terrain, simulated rub...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Physics-based character simulation is an important open problem with potential applications in robot...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
An ambitious goal in the area of physics-based computer animation is the creation of virtual actors ...
We present a new method for generating controllers for physics-based simulations of planar bipedal w...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
Over the past decades, physics-based simulation has become an established method for the animation o...
Controlling physically based characters is an ongoingproblem in animation. Motions that involve a la...
The control of physics-based simulated characters is an important open problem with potential applic...
Humans have the ability to learn complex motor skills like ballet dancing, breakdancing, gymnastics ...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
Figure 1: Our method adapts keyframed and motion captured characters to rough terrain, simulated rub...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...