Humans have the ability to learn complex motor skills like ballet dancing, breakdancing, gymnastics and riding a bicycle. Ideally, these skills are robust to many conditions: they can be performed whether the day is windy or the ground is slippery. This thesis introduces computational tools for physics-based simulated characters to acquire robust motor skills. We show how to optimize control solutions to produce complex motor skills, such as breakdancing, handstands and hand walks. The cost function is specified in terms of intuitive motion properties (e.g., place the hands close to the ground, place the feet as high as possible, maximize angular momentum in some direction, etc.). Unlike previous work, our method does not require contac...
An ambitious goal in the area of physics-based computer animation is the creation of virtual actors ...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
Motor learning lies at the heart of how humans and animals acquire their skills. Understanding of th...
Motor learning lies at the heart of how humans and animals acquire their skills. Understanding of th...
Humans are capable of performing awe-inspiring feats of agility by drawing from a vast repertoire of...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
In physics-based character animation, motions are realized through control of simulated characters a...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
The difficulty of developing control strategies has been a primary bottleneck in the adoption of phy...
The difficulty of developing control strategies has been a primary bottleneck in the adoption of phy...
An ambitious goal in the area of physics-based computer animation is the creation of virtual actors ...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
Motor learning lies at the heart of how humans and animals acquire their skills. Understanding of th...
Motor learning lies at the heart of how humans and animals acquire their skills. Understanding of th...
Humans are capable of performing awe-inspiring feats of agility by drawing from a vast repertoire of...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
In physics-based character animation, motions are realized through control of simulated characters a...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
The difficulty of developing control strategies has been a primary bottleneck in the adoption of phy...
The difficulty of developing control strategies has been a primary bottleneck in the adoption of phy...
An ambitious goal in the area of physics-based computer animation is the creation of virtual actors ...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...