The difficulty of developing control strategies has been a primary bottleneck in the adoption of physics-based simulations of human motion. We present a method for learning robust feedback strategies around given motion capture clips as well as the transition paths between clips. The output is a control graph that supports real-time physics-based simulation of multiple characters, each capable of a diverse range of robust movement skills, such as walking, running, sharp turns, cartwheels, spin-kicks, and flips. The control fragments which comprise the control graph are developed using guided learning. This leverages the results of open-loop sampling-based reconstruction in order to produce state-action pairs which are then transfo...
Physical simulated locomotion allows rich and varied interactions with environments and other charac...
Realistic character motion is an important component in media production, such as movies and video g...
We present a system that allows non-programmers to create generic controllers for physically simulat...
The difficulty of developing control strategies has been a primary bottleneck in the adoption of phy...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
Skilled character motions need to adapt to their circumstances and this is typically accomplished wi...
Figure 1: Given a set of sensory observations and a set of control actions for a given motion skill,...
Figure 1: Given a set of sensory observations and a set of control actions for a given motion skill,...
Humans have the ability to learn complex motor skills like ballet dancing, breakdancing, gymnastics ...
In physics-based character animation, motions are realized through control of simulated characters a...
This thesis studies the broad problem of learning robust control policies for difficult physics-base...
This thesis studies the broad problem of learning robust control policies for difficult physics-base...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
While physics-based models for passive phenomena such as cloth and fluids have been widely adopted i...
While physics-based models for passive phenomena such as cloth and fluids have been widely adopted i...
Physical simulated locomotion allows rich and varied interactions with environments and other charac...
Realistic character motion is an important component in media production, such as movies and video g...
We present a system that allows non-programmers to create generic controllers for physically simulat...
The difficulty of developing control strategies has been a primary bottleneck in the adoption of phy...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
Skilled character motions need to adapt to their circumstances and this is typically accomplished wi...
Figure 1: Given a set of sensory observations and a set of control actions for a given motion skill,...
Figure 1: Given a set of sensory observations and a set of control actions for a given motion skill,...
Humans have the ability to learn complex motor skills like ballet dancing, breakdancing, gymnastics ...
In physics-based character animation, motions are realized through control of simulated characters a...
This thesis studies the broad problem of learning robust control policies for difficult physics-base...
This thesis studies the broad problem of learning robust control policies for difficult physics-base...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
While physics-based models for passive phenomena such as cloth and fluids have been widely adopted i...
While physics-based models for passive phenomena such as cloth and fluids have been widely adopted i...
Physical simulated locomotion allows rich and varied interactions with environments and other charac...
Realistic character motion is an important component in media production, such as movies and video g...
We present a system that allows non-programmers to create generic controllers for physically simulat...