This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an under-constrained problem that requires additional constraints beyond user inputs. Two main approaches to introducing additional constraints are physics-based and data-driven. Despite significant progress in the past 20 years, major difficulties still exist for both approaches. In general, building animation systems that are flexible to user requirements while keeping the synthesized motions plausible remain a challenging task. The methods introduced in this thesis, presented in two-parts, aim to allow animation systems to be more flexible to user demands without radically violating constraints that are important for maintaining plausibility....
Believable character animation arises from a well orchestrated performance by a digital character. V...
We present a trajectory optimization approach to animating human activities that are driven by the l...
We present a new method for generating controllers for physics-based simulations of planar bipedal w...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
We present a technique for automatically synthesizing walking and running controllers for physically...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
International audienceMotion capture technologies are commonly used in the field of computer animati...
International audienceMotion capture technologies are commonly used in the field of computer animati...
International audienceMotion capture technologies are commonly used in the field of computer animati...
This thesis introduces an inverse optimization technique to construct a motion controller that contr...
Believable character animation arises from a well orchestrated performance by a digital character. V...
We present a trajectory optimization approach to animating human activities that are driven by the l...
We present a new method for generating controllers for physics-based simulations of planar bipedal w...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
Human motion plays a key role in the production of films, video games, virtual reality applications,...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
We present a technique for automatically synthesizing walking and running controllers for physically...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
International audienceMotion capture technologies are commonly used in the field of computer animati...
International audienceMotion capture technologies are commonly used in the field of computer animati...
International audienceMotion capture technologies are commonly used in the field of computer animati...
This thesis introduces an inverse optimization technique to construct a motion controller that contr...
Believable character animation arises from a well orchestrated performance by a digital character. V...
We present a trajectory optimization approach to animating human activities that are driven by the l...
We present a new method for generating controllers for physics-based simulations of planar bipedal w...