Grasping is a primary form of interaction with the surrounding world, and is an intuitive interaction technique by nature due to the highly complex structure of the human hand. Translating this versatile interaction technique to Augmented Reality (AR) can provide interaction designers with more opportunities to implement more intuitive and realistic AR applications. The work presented in this thesis uses quantifiable measures to evaluate the accuracy and usability of natural grasping of virtual objects in AR environments, and presents methods for improving this natural form of interaction. Following a review of physical grasping parameters and current methods of mediating grasping interactions in AR, a comprehensive analysis of natural fre...
Augmented Reality (AR) and Virtual Reality (VR) create exciting new opportunities for people to inte...
Recently there has been a wide range of research in the application of Augmented Reality. Advanced A...
In recent years, there has been a lot of research on how to achieve interaction between users and vi...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
This paper presents the use of rendered visual cues as drop shadows and their impact on overall usab...
Despite the increasing prevalence of Augmented Reality (AR) interfaces, there is still a lack of int...
This paper presents the use of rendered visual cues as drop shadows and their impact on overall usab...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Augmented Reality (AR) interfaces typically involve the overlay of virtual imagery onto the real wor...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
Recently there has been a wide range of research in the application of Augmented Reality. Advanced A...
Augmented Reality (AR) and Virtual Reality (VR) create exciting new opportunities for people to inte...
Recently there has been a wide range of research in the application of Augmented Reality. Advanced A...
In recent years, there has been a lot of research on how to achieve interaction between users and vi...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
This paper presents the use of rendered visual cues as drop shadows and their impact on overall usab...
Despite the increasing prevalence of Augmented Reality (AR) interfaces, there is still a lack of int...
This paper presents the use of rendered visual cues as drop shadows and their impact on overall usab...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Augmented Reality (AR) interfaces typically involve the overlay of virtual imagery onto the real wor...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
Recently there has been a wide range of research in the application of Augmented Reality. Advanced A...
Augmented Reality (AR) and Virtual Reality (VR) create exciting new opportunities for people to inte...
Recently there has been a wide range of research in the application of Augmented Reality. Advanced A...
In recent years, there has been a lot of research on how to achieve interaction between users and vi...