Virtual grasping is one of the most common and important interactions performed in a Virtual Environment (VE). Even though there has been substantial research using hand tracking methods exploring different ways of visualizing grasping, there are only a few studies that focus on handheld controllers. This gap in research is particularly crucial, since controllers remain the most used input modality in commercial Virtual Reality (VR). Extending existing research, we designed an experiment comparing three different grasping visualizations when users are interacting with virtual objects in immersive VR using controllers. We examine the following visualizations: the Auto-Pose (AP), where the hand is automatically adjusted to the object upon gra...
International audienceHow do people appropriate their virtual hand representation when interacting i...
International audienceHow do people appropriate their virtual hand representation when interacting i...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
International audienceImmersive VR technologies offer versatile training tools by recreating real-wo...
International audienceHow do people appropriate their virtual hand representation when interacting i...
International audienceHow do people appropriate their virtual hand representation when interacting i...
International audienceHow do people appropriate their virtual hand representation when interacting i...
International audienceHow do people appropriate their virtual hand representation when interacting i...
International audienceHow do people appropriate their virtual hand representation when interacting i...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
International audienceImmersive VR technologies offer versatile training tools by recreating real-wo...
International audienceHow do people appropriate their virtual hand representation when interacting i...
International audienceHow do people appropriate their virtual hand representation when interacting i...
International audienceHow do people appropriate their virtual hand representation when interacting i...
International audienceHow do people appropriate their virtual hand representation when interacting i...
International audienceHow do people appropriate their virtual hand representation when interacting i...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...