This research compared grasps to real surfaces with grasps to virtual surfaces, and used virtual surfaces to examine the role of cues to surface shape in grasp. The first experiment investigated the kinematics of overhand grasps to real and virtual objects. The results showed that compared to grasps to real surfaces, grasps to virtual objects were different in the deceleration phase and were more variable in their endpoint position. The second experiment examined how, for several real and virtual surface conditions, the decision to use either an over or underhand grasp switched as a function of object orientation and compared these results with data obtained for visual matching of orientation to the same stimuli. The decision to switch betw...
It is known that visual shape perception is distorted in depth, but it is unclear how this influence...
We performed experiments to investigate how humans acquire an internal representation of virtual obj...
International audienceHow do people appropriate their virtual hand representation when interacting i...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
When picking up objects, we tend to grasp at contact points that minimize slippage and torsion, whic...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
Jeannerod (1981,1984) studied extensively the relationships between object size and grasping paramet...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
We present the first experiment on tradeoffs involving visual interpenetration in whole-hand virtual...
There are many conditions in which the visually perceived shape of an object differs from its true s...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
Poster Session - Perception and action: Reaching and grasping: no. 33.304When picking up objects wit...
In virtual reality it is easy to control the visual cues that tell us about an object's shape. Howev...
It is known that visual shape perception is distorted in depth, but it is unclear how this influence...
We performed experiments to investigate how humans acquire an internal representation of virtual obj...
International audienceHow do people appropriate their virtual hand representation when interacting i...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
When picking up objects, we tend to grasp at contact points that minimize slippage and torsion, whic...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
Jeannerod (1981,1984) studied extensively the relationships between object size and grasping paramet...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
We present the first experiment on tradeoffs involving visual interpenetration in whole-hand virtual...
There are many conditions in which the visually perceived shape of an object differs from its true s...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
Poster Session - Perception and action: Reaching and grasping: no. 33.304When picking up objects wit...
In virtual reality it is easy to control the visual cues that tell us about an object's shape. Howev...
It is known that visual shape perception is distorted in depth, but it is unclear how this influence...
We performed experiments to investigate how humans acquire an internal representation of virtual obj...
International audienceHow do people appropriate their virtual hand representation when interacting i...