In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visualizations and interactors used for manipulating objects. Hand representations in VR games range from abstract shapes, to graphical versions of input controllers, to realistic human-like hands. Hand representations have been shown to have an important effect on play experience and performance. However, previous work has only considered them for individual 3D interactions or an entire game, giving designers little information about how a representation might perform and be experienced across different 3D interactions (like picking up and rotating objects, or opening a container). In this work, we compare three hand representations across 12 dif...
As the number of commercial products of virtual reality (VR) has steeply increased and the developme...
We evaluated the ability of a virtual reality (VR) system to reliably detect the reaching frequency ...
Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual objects) is...
International audienceHow do people appropriate their virtual hand representation when interacting i...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
International audienceImmersive VR technologies offer versatile training tools by recreating real-wo...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
How would you react if you looked down on your hands and they had been replaced with someone else’s ...
The hands of one's avatar are possibly the most visible aspect when interacting in virtual reality (...
Abstract The rubber hand illusion (RHI) demonstrates that under some circumstances a fake hand can b...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
© 2018, The Author(s). Virtual reality technologies (VR) have advanced rapidly in the last few years...
Augmented Reality (AR) and Virtual Reality (VR) create exciting new opportunities for people to inte...
International audienceWith the increasing demand in virtual reality applications and games, the need...
As the number of commercial products of virtual reality (VR) has steeply increased and the developme...
We evaluated the ability of a virtual reality (VR) system to reliably detect the reaching frequency ...
Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual objects) is...
International audienceHow do people appropriate their virtual hand representation when interacting i...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
International audienceImmersive VR technologies offer versatile training tools by recreating real-wo...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
How would you react if you looked down on your hands and they had been replaced with someone else’s ...
The hands of one's avatar are possibly the most visible aspect when interacting in virtual reality (...
Abstract The rubber hand illusion (RHI) demonstrates that under some circumstances a fake hand can b...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
© 2018, The Author(s). Virtual reality technologies (VR) have advanced rapidly in the last few years...
Augmented Reality (AR) and Virtual Reality (VR) create exciting new opportunities for people to inte...
International audienceWith the increasing demand in virtual reality applications and games, the need...
As the number of commercial products of virtual reality (VR) has steeply increased and the developme...
We evaluated the ability of a virtual reality (VR) system to reliably detect the reaching frequency ...
Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual objects) is...