Augmented Reality (AR) and Virtual Reality (VR) create exciting new opportunities for people to interact with computing resources and information. Less so exciting is the need for holding hand controllers, which limits applications that demand expressive readily available interactions. In response, prior research has investigated freehand AR/VR input by transforming the user body into an interaction medium. While prior work focuses on having users' hands grasp virtual objects, we propose a new interaction technique to have users' hands become virtual objects through imitation, for example, having a thumb-up hand pose to imitate a joystick. We have created a wide array of interaction designs around this idea to demonstrate its applicability ...
Summary. We describe a novel user interface for natural, whole hand interaction with 3D environments...
Fundamental to much of the Virtual Reality work is, in addition to high-level 3D graphical and multi...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Despite the increasing prevalence of Augmented Reality (AR) interfaces, there is still a lack of int...
Recently there has been a wide range of research in the application of Augmented Reality. Advanced A...
This paper presents a novel hand-based interface that provides natural interactions with virtual obj...
Recently there has been a wide range of research in the application of Augmented Reality. Advanced A...
Augmented Reality (AR) interfaces typically involve the overlay of virtual imagery onto the real wor...
In this master thesis, we propose a novel framework dedicated to virtual design based on natural ges...
In this master thesis, we propose a novel framework dedicated to virtual design based on natural ges...
Augmented Reality (AR) supports natural interaction in physical and virtual worlds, so it has recent...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
© 2018, The Author(s). Virtual reality technologies (VR) have advanced rapidly in the last few years...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
In virtual environments, virtual hand interactions play a key role in interactivity and realism allo...
Summary. We describe a novel user interface for natural, whole hand interaction with 3D environments...
Fundamental to much of the Virtual Reality work is, in addition to high-level 3D graphical and multi...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Despite the increasing prevalence of Augmented Reality (AR) interfaces, there is still a lack of int...
Recently there has been a wide range of research in the application of Augmented Reality. Advanced A...
This paper presents a novel hand-based interface that provides natural interactions with virtual obj...
Recently there has been a wide range of research in the application of Augmented Reality. Advanced A...
Augmented Reality (AR) interfaces typically involve the overlay of virtual imagery onto the real wor...
In this master thesis, we propose a novel framework dedicated to virtual design based on natural ges...
In this master thesis, we propose a novel framework dedicated to virtual design based on natural ges...
Augmented Reality (AR) supports natural interaction in physical and virtual worlds, so it has recent...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
© 2018, The Author(s). Virtual reality technologies (VR) have advanced rapidly in the last few years...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
In virtual environments, virtual hand interactions play a key role in interactivity and realism allo...
Summary. We describe a novel user interface for natural, whole hand interaction with 3D environments...
Fundamental to much of the Virtual Reality work is, in addition to high-level 3D graphical and multi...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...