Summary. We describe a novel user interface for natural, whole hand interaction with 3D environments. Our interface uses a graspable device called the Tango, which looks like a ball but measures contact pressures on its surface at 256 tactual elements (taxels) at a high rate (100 Hz). The acceleration of the device is also measured. The key idea is to use this information to recognize the shape and movement of the user’s hand grasping the object. This allows the user to interact with 3D virtual objects using a hand avatar. The interface provides passive force feedback, and is easier to use than interfaces that require wearing gloves or other sensors on the hand. We describe a rotationally invariant matching algorithm for recognizing the han...
We present a novel forearm-and-glove tactile interface that can enhance 3D interaction by guiding ha...
We present a novel forearm-and-glove tactile interface that can enhance 3D interaction by guiding ha...
Although manipulating 3D virtual models with mid-air hand gestures had the benefits of natural inter...
International audienceWe describe an interface that uses a graspable device called the Tango, which ...
International audienceWe describe an interface that uses a graspable device called the Tango, which ...
International audienceThis paper presents a novel interaction system, aimed at hands-on manipulation...
In user interfaces of modern systems, users get the impression of directly interacting with applicat...
3D interfaces enable a user to create and manipulate 3D objects in a computer-simulated 3-dimensiona...
3D interfaces enable a user to create and manipulate 3D objects in a computer-simulated 3-dimensiona...
Recently, stable markerless 6 DOF video based hand-tracking devices became available. These devices ...
Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual objects) is...
When interacting with physical objects using their own hands, humans display effortless dexterity. I...
The human hand is considered one of the most natural tools in human-computer interaction (HCI). In v...
Commercial 3D scene acquisition systems such as the Mi-crosoft Kinect sensor can reduce the cost bar...
This paper introduces a hand-gesture-based user interface that enables users to control virtual obje...
We present a novel forearm-and-glove tactile interface that can enhance 3D interaction by guiding ha...
We present a novel forearm-and-glove tactile interface that can enhance 3D interaction by guiding ha...
Although manipulating 3D virtual models with mid-air hand gestures had the benefits of natural inter...
International audienceWe describe an interface that uses a graspable device called the Tango, which ...
International audienceWe describe an interface that uses a graspable device called the Tango, which ...
International audienceThis paper presents a novel interaction system, aimed at hands-on manipulation...
In user interfaces of modern systems, users get the impression of directly interacting with applicat...
3D interfaces enable a user to create and manipulate 3D objects in a computer-simulated 3-dimensiona...
3D interfaces enable a user to create and manipulate 3D objects in a computer-simulated 3-dimensiona...
Recently, stable markerless 6 DOF video based hand-tracking devices became available. These devices ...
Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual objects) is...
When interacting with physical objects using their own hands, humans display effortless dexterity. I...
The human hand is considered one of the most natural tools in human-computer interaction (HCI). In v...
Commercial 3D scene acquisition systems such as the Mi-crosoft Kinect sensor can reduce the cost bar...
This paper introduces a hand-gesture-based user interface that enables users to control virtual obje...
We present a novel forearm-and-glove tactile interface that can enhance 3D interaction by guiding ha...
We present a novel forearm-and-glove tactile interface that can enhance 3D interaction by guiding ha...
Although manipulating 3D virtual models with mid-air hand gestures had the benefits of natural inter...