This paper presents the use of rendered visual cues as drop shadows and their impact on overall usability and accuracy of grasping interactions for monitor-based exocentric Augmented Reality (AR). We report on two conditions; grasping with drop shadows and without drop shadows and analyse a total of 1620 grasps of two virtual object types (cubes and spheres). We report on the accuracy of one grasp type, the Medium Wrap grasp, against Grasp Aperture (GAp), Grasp Displacement (GDisp), completion time and usability metrics from 30 participants. A comprehensive statistical analysis of the results is presented giving comparisons of the inclusion of drop shadows in AR grasping. Findings showed that the use of drop shadows increases usability of A...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
In the visual perception of depth in computer graphics, people rely on a number of cues, including d...
This paper presents the use of rendered visual cues as drop shadows and their impact on overall usab...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
Augmented Reality (AR) interfaces typically involve the overlay of virtual imagery onto the real wor...
Our current research focuses on the application of visuo-haptic augmented reality in medical trainin...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
This paper presents an evaluation of ultrasound mid-air hap-tics as a supplementary feedback cue for...
In the visual perception of depth in computer graphics, people rely on a number of cues, including d...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
In the visual perception of depth in computer graphics, people rely on a number of cues, including d...
This paper presents the use of rendered visual cues as drop shadows and their impact on overall usab...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
Augmented Reality (AR) interfaces typically involve the overlay of virtual imagery onto the real wor...
Our current research focuses on the application of visuo-haptic augmented reality in medical trainin...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
This paper presents an evaluation of ultrasound mid-air hap-tics as a supplementary feedback cue for...
In the visual perception of depth in computer graphics, people rely on a number of cues, including d...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
In the visual perception of depth in computer graphics, people rely on a number of cues, including d...