Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challenge and while recent studies have begun to explore interactions that aim to seamlessly create virtual environments that mimic reality as closely as possible, the dexterous versatility of the human grasp poses significant challenges for usable and intuitive interactions. At present the design considerations for creating natural grasping based interactions in VR are usually drawn from the body of historical knowledge presented for real object grasping. While this may be suitable for some applications, recent work has shown that users in VR grasp virtual objects differently than they would grasp real objects. Therefore, these interaction assumptio...
Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual objects) is...
Several researchers have spent time and effort studying grasping under different points of view gra...
Interacting with a Virtual Environment (VE) generally requires the user to correctly perceive the re...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual objects) is...
Several researchers have spent time and effort studying grasping under different points of view gra...
Interacting with a Virtual Environment (VE) generally requires the user to correctly perceive the re...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual objects) is...
Several researchers have spent time and effort studying grasping under different points of view gra...
Interacting with a Virtual Environment (VE) generally requires the user to correctly perceive the re...